Bob Kaimo

SUMMARY

Environment Artist with 17+ years of 3D environment experience, including 7+ years in the game industry. Solid modeling and texturing skills, strong work ethic, technical ability, troubleshooting skills, always striving to create and enforce standards. Able to work independently and thoroughly enjoy working with a team.
EXPERIENCE

New York, NY, USA
Jul 2012 – Present

Lead 3D Artist/Studio Senior
– Environment Modeling & Texturing
– Lighting & Level Art in Unity
– Motion Graphics (After Effects) & Video Editing (Premiere)
Red Bank, NJ, USA
Nov 2011 – Jun 2012
3D Artist/Senior Consultant
– Environment Modeling & Texturing
– Lighting & Level Art in Unity
New York, NY, USA
Dec 2006 – Jul 2011
Kaos Studios (THQ)
Environment Artist
– Environment Modeling & Texturing
– Asset Management
– Employee Training
– Maya GuruShipped Titles:
Homefront (2011) – XBOX360, PS3, PC
Frontlines: Fuel of War (2008) – XBOX360, PC
New York, NY, USA
Dec 2003 – Nov 2006
Super-Ego Games
Lead Environment Artist
– Environment Modeling, Texturing, & Lighting
– Level Art
– Asset Management
– Maya Guru
New York, NY, USA
Aug 2001 – Feb 2004
Kaimo Design (Sole Proprietorship)
Freelance Artist
– 3D modeling and rendering
– Flash animation
– Web design
Atlanta, GA, USA
Feb 1998 – Jun 1999
Intern Architect
– Prepared construction documents and developed architectural details
– Designed plans and layouts
– Created 3d models
Atlanta, GA, USA
May 1998 – Feb 1999
Intern Architect
– Prepared construction documents and developed architectural details
– Worked with consultants
– Created and rendered 3d models

EDUCATION

New York, NY, USA
Sep 1999 – May 2002
School of Visual Arts (SVA)
MFA in Computer Art
Atlanta, GA, USA
Sep 1993 – Dec 1997
Georgia Institute of Technology
BS in Architecture
SKILLS

Architecture (knowledge Of Design And Construction Standards), Generating Realistic Game Engine Shaders, Modeling/Texturing/Lighting, Photo Real Texturing, Pipeline And Asset Management
SOFTWARE

Maya, 3ds Max, Photoshop, Illustrator, After Effects, Premiere, Unity, Oculus Rift, HTC Vive, Captivate